A 1v1 head soccer game about one minute of football at a time. Pick your titan, carry three superpowers onto the pitch, and climb a ladder of rivals who hit back harder every division you reach.
Three buttons on the pitch, and a whole ladder behind them.
Move, jump, kick. Easy on the first match and still worth playing on the five hundredth. One minute a game, so it fits a queue as well as it fits an evening.
A fireball that leaves your boot at triple speed. The ball frozen in mid-air. Your rival sealed in ice. A shield across your own goal, a magnet, a grapple, a second ball. You carry three — choosing which three is half the game.
Bronze, Silver, Gold, Platinum, Diamond, Champion, Legend. Each with a hundred-name table, its own stadium and its own prize money. The top one does not promote — it pays a prestige star for every season you survive.
Sixteen entrants, four rounds, straight knockout. Last sixteen, quarter, semi, final. One tie, one match, no second leg.
Common, rare, epic and legendary, each with their own speed, power, jump and kick, and ten levels each. Every face in the game is reachable by playing.
Thirty steps over four weeks, earned by playing rather than handed over. Three missions a day, a seven-day ladder, a free spin of the wheel, and chests full of power cards.
It is a single-player game, so nobody is ever beaten by somebody else's wallet — which is what makes it safe to say this and mean it: every character, every power and every coin in the shop is reachable by playing. Money shortens the road, it does not open a different one. Adverts are the two you tap on purpose, and nothing interrupts a match.