PatPat Games/ Basketball Duel: One Finger
Arcade basketball ยท One thumb
One Finger Basket logo โ€” chrome and flame lettering over a basketball

Basketball Duel: One Finger

Drag back, let go, watch it drop. The whole game is one thumb and one hoop that will not stand still โ€” and sixty seconds against somebody who is shooting at the same time as you.

60-second duels Weekly league Swish combos 15 balls 20 languages
A shot lined up under the hoop in Basketball Duel: One Finger, with the powerup dock along the bottom of the screen
60sPer duel
7Leagues
15Ball skins
20Languages
Two ways to play

One rule. Two very different nerves.

MODE 01

Duel โ€” sixty seconds, someone else on the clock

You are matched against a rival from your own league, and they are scoring while you are lining up. The scoreboard moves whether you shoot or not, which is what turns a calm arcade game into a game you swear at. A miss costs you the tempo, not the match โ€” so the answer to being behind is always to shoot faster.

Duels are the only mode the league counts, and you get ten of them a day. That cap is deliberate: the table ranks your best round of the week, so without it the ladder would measure free time instead of aim.

MODE 02

Endless โ€” one miss and it is over

No clock, no opponent, nothing but a run that ends the moment the ball does not go in. Every basket moves the hoop somewhere harder and every swish stacks the combo higher.

It is the mode you open in a queue. It is also where every record you actually brag about gets set.

What's inside

Simple to hold. Deep enough to keep.

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One thumb, no buttons

Pull back from the ball, aim the arc, release. There is no tutorial because there is nothing to teach โ€” the first shot explains it.

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Swish and the combo climbs

Clean through the net scores more than a lucky rim roll, and back-to-back swishes multiply. The crowd notices before you do.

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A hundred-player weekly league

Every Monday the table resets. The top of your league climbs a tier, the bottom drops, and the week you spent shooting finally means something.

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Powerups that change the shot

Bonus balls multiply the score, drinks widen the rim or fatten the coin drops, and the clock buys you more of the duel you are losing.

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Goals that refill

Three rows of objectives running at all times โ€” swish counts, coin hauls, powerup streaks โ€” each paying out and replacing itself the moment you finish it.

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Fifteen balls to earn

From a tennis ball to a magma one. Coins come from playing, and every ball in the shop can be bought with them.

The ladder

Seven tiers. The arena changes with you.

Each league lights the court differently โ€” bronze smoulders, silver is machined, gold radiates, platinum hums, diamond throws lightning, champion goes arcane and legend simply burns. You can tell where somebody is standing without reading a single word.

1 Bronze 2 Silver 3 Gold 4 Platinum 5 Diamond 6 Champion 7 Legend
On a phone

Three screens, no filter.

The game's home screen: the flaming ball, the player's record, their league standing and the duel button
Home
The court during a round, with the crowd, the league aura behind the hoop and the powerup dock
The court
The end-of-week league ceremony showing the tier crest, final rank, weekly score and the reward
Week's end
Free to play

How the game pays for itself.

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Ads you choose to watch

There are no banners and nothing interrupts a round. The only ads are rewarded ones you tap on purpose โ€” to carry on after a miss, to double a round's coins, or to buy two more duels.

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One pack, one price

A single in-app purchase: coins, two balls you cannot earn, every ad off for good, a permanent coin bonus and two extra duels a day. No subscription.

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Nothing to sign up for

No email, no account, no login wall. Your progress and your league place live on your device, and that is the whole story.

Your shot

The hoop is already moving.

Basketball Duel: One Finger is free on Google Play. One thumb, sixty seconds, no sign-up.